Game Sensitivity
Sensivity Calculation
Global
- DPI: 400
- CM/360: 34.679382
- Inches/360: 13.6533
Game Specific Settings
Competitive Multiplayer Games
- Tribes:
MouseSensitivity = 12
,bEnableFOVScaling = false
/MouseSensitivity = 9
,bEnableFOVScaling = true
- Payday 2:
"camera_sensitivity_x", 0.439454
,"camera_zoom_sensitivity_x", 0.424379
,"camera_zoom_sensitivity_y", 0.424379
- Splitgate:
Horizontal Sensitivity 7.032
,Vertical Sensitivity 7.032
- Midair:
Mouse Sens=13.183626
- CS GO:
sensitivity "2.996279"
,zoom_sensitivity_ratio_mouse "1.235967"
- War Thunder:
mouseSens:r=0.53
,"mouseSmooth:b=no"
- Enlisted:
sensScale:r=1.220706
- Halo MCC:
Mouse Sensitivity 3.0
,Zoomed Sensitivity Scale 0.9
- Halo Infinite:
Horizontal Sensitivity Scale 1
,Mouse Sensitivity 2.9
1.4X Sensitivity 1.3
,2.5X Sensitivity 1.3 (VK78 Commando)
,2.5X Sensitivity 1.3 (BR75)
,3.0X Sensitivity 1.2
,5.0X Sensitivity 1.1
,6.0X Sensitivity 1.0
,10.0X Sensitivity 1.1
- Splitgate:
Sensitivity 7.032
,Zoom Sensitivity Multiplier 0.85 (Assault Rifle, Carbine, Rocket)
,Zoom Sensitivity Multiplier 0.82 (Battle Rifle, Railgun)
,Zoom Sensitivity Multiplier 0.80 (Sniper Rifle)
- Quake Live:
set sensitivity "2.996279"
- Overwatch:
Sensitivity 9.99
- Escape from Tarkov:
Total "Change Turning Speed" 0%
"MouseSensitivity": 0.527345,
,"MouseAimingSensitivity": 0.196916, (ADS - No attachment)
,"MouseAimingSensitivity": 0.150583, (Walther MRS reflex sight)
,"MouseAimingSensitivity": 0.169016, (EOTech HHS-1 hybrid sight 1x)
,"MouseAimingSensitivity": 0.182851, (1x42/Reflex/Holo)
,"MouseAimingSensitivity": 0.182017, (Valday PS-320 1x)
,"MouseAimingSensitivity": 0.116850, (EOtech Vudu 1x24)
,"MouseAimingSensitivity": 0.175276, (Monstrum Compact prism scope 2x32)
,"MouseAimingSensitivity": 0.200315, (EOTech HHS-1 hybrid sight 3x)
,"MouseAimingSensitivity": 0.291227, (Leupold Mark 4 HAMR 4x24)
,"MouseAimingSensitivity": 0.208020, (Zenit-Belomo PSO 1 4x24 / SIG Sauer BRAVO4 4X30 Scope)
,"MouseAimingSensitivity": 0.173867, (ELCAN SpecterDR 4x)
,"MouseAimingSensitivity": 0.193161, (VOMZ Pilad 4x32)
,"MouseAimingSensitivity": 0.218488, (Valday PS-320 6x)
,"MouseAimingSensitivity": 0.126199, (EOtech Vudu 6x24)
- Star Citizen: Sensitivity
Attr name="MouseSensitivity" value="19.7952"
, Multiplier(107 FOV)Attr name="ADSMouseSensitivity" value="0.58"
- Squad:
GlobalSensitivity=1
,SoldierSensitivity=0.376713
,SoldierZoomSensitivities=((1.000000, 0.355612),(4.000000, X.XXXXXX),(8.000000, X.XXXXXX))
,SoldierZoomSensitivities=((1.000000, X.XXXXXX),(4.000000, 0.307849),(8.000000, X.XXXXXX))
- Apex Legends:
mouse_sensitivity "2.996279"
, Scalar 0 - 6mouse_zoomed_sensitivity_scalar_0 "0.999107"
- Titanfall 1/2:
mouse_sensitivity "2.996279"
,mouse_sensitivity_zoomed "1.211291"
- VALORANT:
Sensitivity: Aim 0.942
Single Player Games
- Just Cause 3:
Camera Sensitivity 4.4
- Cyberpunk 2077: “name”:
"FPP_MouseX", "value": 6.591813,
,"name": "TPP_MouseX", "value": 3.955088,
,"name": "TPP_MouseY", "value": 3.955088,
- GTA IV(30cm 360): 0
- GTA V: (3rd Person)
Mouse Look Sensitivity: 6
- Red Dead Redemption 2:
First Person Mouse Look/Aim Sensitivity 5
,Third Person Mouse Look Sensitivity 6
,Third Person Mouse Aim Sensitivity 0
- Far Cry 3:
Sensitivity="0.366"
- Far Cry 4:
MouseLookSensitivity="1.8311"
- Far Cry 5:
MouseLookSensitivity="2.9963"
,MouseZoomLookSensitivity="1.6392"
- Far Cry New Dawn:
MouseLookSensitivity="2.99628"
,MouseZoomLookSensitivity="3.53704" (Assault Rifle)
,MouseZoomLookSensitivity="2.57485" (Sniper)
,BinocularZoomLookSensitivity="3.62086"
- Far Cry 6:
MouseLookSensitivity="2.99628"
,MouseZoomLookSensitivity="3.55379" (Ironsights, Red Dot, Reflex)
,MouseZoomLookSensitivity="2.84230" (Reflex Sight 2X)
,MouseZoomLookSensitivity="3.05658" (Specter Sight 2X)
,MouseZoomLookSensitivity="2.94189" (Tactical Sight 3X)
,MouseZoomLookSensitivity="2.82198" (ACOG 4X)
,MouseZoomLookSensitivity="3.29231" (Resolver Sniper Scope 4X)
,MouseZoomLookSensitivity="2.42878" (ACOG 5X)
,MouseZoomLookSensitivity="4.15197" (Resolver Sniper Scope 6X)
,MouseZoomLookSensitivity="3.95237" (Small Russian Scope / Sniper Scope 8X)
- Vampire: The Masquerade - Bloodlines:
sensitivity "2.996279"
orsensitivity "2.622378"
for90 FOV
. - Destroy All Humans!:
Camera Sensitivity 21%
- Deus Ex: Human Revolution:
2
- Deus Ex: Mankind Divided:
X-Axis: 15803b3e
- Kingdom Come: Deliverance:
value="19.7952"
- Dishonored:
8
- Dishonored 2:
"1.582"
- Elite Dangerous: Odyssey:
MouseHumanoidSensitivity Value="2.99627862"
- Mass Effect Legendary: NA
- The Witcher 3:
MouseSensitivity=0.220
- Borderlands:
Bindings=(Name="F9",Command="setSensitivity 12.00 | setSensitivityVertical 12.00 | setScopedSensitivity 8.80 | setScopedSensitivityVertical 8.80 | FOV 107",Control=False,Shift=False,Alt=False)
- Borderlands 2:
c
(12.000029) - Borderlands: The Pre-Sequel:
12
- Borderlands 3: 107 FOV Look/Vehicle Sensitivity
9
, ADS Sensitivity7
- Doom/Doom Eternal:
m_sensitivity 2.996279
,Multiplier 1:m_yaw 0.022000 (Hipfire Yaw)
,m_pitch 0.022000 (Hipfire Pitch)
,m_yaw 0.018225 (Zoom - Heavy Cannon Precision Bolt Yaw)
,m_pitch 0.018225 (Zoom - Heavy Cannon Precision Bolt Pitch)
- Fallout 3/NV:
fMouseSensitivity=0.0019
- Fallout 4:
fMouseHeadingSensitivity=0.0174
- Hitman 3:
Mouse Sensitivity 0.70
- Horizon Zero Dawn:
Mouse X-axis sensitivity 11
,Mouse Y-axis sensitivity 16
- Mad Max:
35
- Minecraft:
0.3
- Mirror’s Edge:
MaxSensitivityMultiplier=0.360482
- Mirror’s Edge Catalyst:
GstInput.MouseSensitivity 0.338324
- No Man’s Sky:
Property name="LookSensitivityV2" value="14"
- Psychonauts 2:
Mouse Camera Sensitivity 40
- Red Faction: Guerrilla:
Mouse Sensitivity 5
- Renegade X: MouseSensitivity=
12
- Tomb Raider(2013):
Mouse Sensitivity 17
- Rise of the Tomb Raider:
Mouse X Sensitivity 28
,Mouse Y Sensitivity 41
,Aimed X: 0
,Aim Y Sensitivity 0
- Shadow of the Tomb Raider:
Mouse Sensitivity X Axis 28
,Mouse Sensitivity Y Axis 83
- Risk of Rain 2: mouseLookSensitivity
0.1318363
- Saints Row: The Third:
Horizontal Sensitivity 6
,Vertical Sensitivity 15
- Satisfactory:
bEnableMouseSmoothing=False
,AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.026370,Exponent=1.000000,bInvert=False))
,AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.037671,Exponent=1.000000,bInvert=False)
- Spec Ops: The Line:
MouseSensitivity=15.000037
- Star Wars Battlefront 2:
GstInput.MouseSensitivity 0.042458
,GstInput.SoldierZoomSensitivityAll 0.771582
- Star Wars Jedi Knight 1/2:
seta sensitivity "4.446923"
- Subnautica:
1d00b43d
(0.087891) - Skyrim:
fMouseHeadingSensitivity=0.0183
- Oblivion:
fMouseSensitivity=0.0012
- Morrowind:
camera sensitivity = 0.294525
- Tiny Tina’s Wonderlands:
MouseScale 0.941782
,MouseAdsScale 0.442914 (ADS)
,MouseAdsScale 0.465271 (1.5x Sight)
,MouseAdsScale 0.576307 (2.2x Sight)
,MouseAdsScale 0.626121 (3x Sight)
,MouseAdsScale 0.895059 (5x Sight)
,MouseAdsScale 0.939075 (5x Scope)
- Valheim:
MouseSensitivity_h2921938665 0318f53f
(1.318363) - Warframe:
4
- Watch Dogs: Legion:
sensitivityNormalized="0.578056103"
,sensitivityInVehicleNormalized="0.578056103"
,sensitivityAimNormalized="0.213322112"
- Watch Dogs 2:
Look Sensitivity 55%
Tribes Ascend
Game Engine
$$ Distance (inches) = 65536 / int(DPI * Sensitivity * FOVScale) $$
Info
As this game uses anint
cast, making sure it is a whole number and disabling FOV scaling,
and using integer sensitivity values assists with minimizing rounding errors.
Info
Inconsistent/low FPS makes any rounding errors worse.FOVScale
if ( bEnableFOVScaling ) { FOVScale = GetFOVAngle() * 0.01111; // 0.01111 = 1 / 90.0 } else { FOVScale = 1.0; }
Calculation
bEnableFOVScaling = false
$$ Distance (inches) = 65536 / int(DPI * Sensitivity * FOVScale) $$ $$ 13.6533 = 65536 / \mathbb{Z}(400 * x * 1) $$ $$ Sensitivity = 12 $$
Not 100% accurate to inches per 360 value.
Zoomed Sensitivity
TribesInput.ini
MouseSensitivity = 12 bEnableFOVScaling = false
bEnableFOVScaling = true
Info
Zoom with weapons lowers the FOV to 40, zoom further can lower the FOV towards 20.Danger
A sensitivity of approximately 4.501 at 20 will cause severe issues with mouse input. Moving the mouse a count per frame will result in 0 movement due to the integer cast.120 FOV
$$ Distance (inches) = 65536 / int(DPI * Sensitivity * 120 * 0.01111) $$ $$ 13.6533 = 65536 / \mathbb{Z}(400 * Sensitivity * 120 * 0.01111) $$ $$ Sensitivity = 9 $$
Info
Not 100% accurate to inches per 360 value.40 FOV
$$ Distance (inches) = 65536 / \mathbb{Z}(400 * 9 * 40 * 0.01111) $$ $$ Distance = 40.98561601 $$
Warning
Slight integer cast rounding error. (1599.84 gets rounded to 1599)Info
Not 100% accurate to inches per 360 value.20 FOV
$$ Distance (inches) = 65536 / \mathbb{Z}(400 * 9 * 20 * 0.01111) $$ $$ Distance = 82.0225281602 $$
Warning
Slight integer cast rounding error (799.92).Info
Not 100% accurate to inches per 360 value.TribesInput.ini
MouseSensitivity = 9 bEnableFOVScaling = true
Payday 2
SuperBLT is required to load the following mods.
“camera_sensitivity_x”, 0.439454
This mod lets you set your sensitivity to an exact decimal within the .lua file.
Mass Effect
Unfortunately no fix for ME2 and ME3.
ME3Tweaks Mod Manager required to install the mod.