Playing PUGs
7v7 Format
Pick-up Games
are a semi-competitive 7v7 format. Pick-up games will use VoIP software such as Mumble or Discord.
Each team runs 4 offense
and 3 defense
.
Generally speaking, the defense
consists of a HOF,
a light defense
/medium defense,
and a sniper.
Offense
have two recommended setups:
- 3
offense
members and acapper
with oneoffense
member going after the enemySniper
- 2
offense
members and 2cappers
Defense
goes defense
during stand-offs
and offense
goes offense
during stand-offs.
Recommendations
These are PUG-specific recommendations to make the game more enjoyable for everyone involved. These are not rules but a list of recommendations to improve the flow and make you a more effective member of your team.
- If both flags are home, if you are an
offense
member or acapper,
there is little to no gain in killing/shooting enemyoffense.
Ifdefense
is struggling, spotting enemycapper
is substantially more beneficial. - Running 4+
defense
members generally makes games slow for both teams. - Try to run a
capper
that does not warp.
Roles
Offense
Major Responsibilities
- Kill the enemy
heavy on flag
and enemylight defense
5 seconds
before yourcapper
will grab. - Put pressure on the enemy
Sniper
to prevent them from killing yourcapper
pre-grab and post-grab. Generally, only 1offense
member does this only if your team is running 1capper.
E-Grab
when thedefense
calls for it.
Minor Responsibilities
- K-Out and meet your capper after they grab.
- Hit the enemy stand at the same time as other
offense
members, aim for when yourcapper
would be15 seconds
out. - Spot enemy
cappers
and enemyoffense.
This assists yourdefense
better than you shooting the enemy `offense. Walk
flags with your otheroffense
members.
Heavy on Flag
Major Responsibilities
- Stop the enemy
capper.
- Stop enemy
walks.
Minor Responsibilities
- Be ready to stop unspotted/out of time grabs.
- Work with the
light defense
to get kills on enemyoffense
without overextending yourself. - Only leave the stand during a
stand-off.
- Avoid being shot if possible.
Light/Medium Defense
Major Responsibilities
- Kill enemy the
offense
members. - Return flags.
- Call out for
E-Grabs
Minor Responsibilities
- Work with the
Sniper
- Call out enemy
offense
you are shooting so theSniper
andheavy on flag
know who to shoot. - If the enemy
capper
has recently died, assist any walks youroffense
may be doing or meet yourcapper.
Sniper
Major Responsibilities
- Spot/kill the enemy
capper
at all times. - Call out a time and direction the enemy cap will be.
- Call out for
E-Grabs
- Snipe the enemy
offense
which yourlight defense
andheavy on flag
are fighting or during any walk attempts.
Minor Responsibilities
- Call out enemy
offense
locations. - Assist
heavy on flag
with clearing your base if over-run after an enemy has grabbed. - Avoid enemy
offense
members. - Snipe the enemy chaser if your
capper
is out.
Capper
Major Responsibilities
- Grab and capture the enemy flag.
- Communicate times on your route for your
offense
members.
Minor Responsibilities
- Meet your
offense
if they decide toWalk
the flag. - Wait in case your
offense
needs more time to get to the stand.
Stand-Offs
-
Offense
stays onoffense.
-
Defense
stays ondefense.
-
It is more beneficial for your team to promptly go
offense
while your team has three members already ondefense.
-
Defense
generally picks the medium class for maneuverability. Having a heavy can be effective as well. -
Stay near your spawns as
defense.
-
Various class compositions amongst
offense
each have their benefits and drawbacks. Running 3+ light classes onoffense
can be shut down while a broad spectrum of classes can be effective. -
Offense
should coordinate times for hitting the enemydefense
together. The game timer is effective at coordinating a time to attack.
Loadout Setup
For all classes except for the sniper,
it is considered optimal to run at least one explosive/timed weapon and at least one chain/hit-scan weapon.
In a community server,
you must be a verified user for your Loadouts to save.
Glossary
Term | Meaning |
---|---|
PUG | Pick-up Game |
E-Grab | E-Grab stands for an emergency grab. A player says this to communicate that the team requires a grab of the enemy flag to prevent the enemy from capturing your flag. Players should prioritize this action immediately. |
K-Out / Reset | Use the suicide key (K) to reset and respawn immediately. Usually used to make an offense member time up with their capper and other offense members. |
Crash | Try to emergency grab/attack the enemy as soon as possible for a return |
Walk | This term is used for when an offense member grabs the flag in an attempt to take it home rather than a capper |
Return | Return the Flag |
HOF | Heavy on Flag |
LD | light defense |
MD | medium defense |
O | offense |
Stand-Off | A stand-Off game state occurs when both teams have the enemy flag secure at their side of the field |
D-Stack | Defensive Stack. When a team runs more than 3 defense members |
Figit | When an offense member chases and attempts to kill another offense member when both flags are home. |
Spot | Spot is a term used to mark where an enemy is. Use the left Alt key in-game adds a visual indicator where the player was for the rest of your team. |